Art commissioned for the Claymore world
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Visual Tone Guide:
For artists looking to add the the collection of Claymore art, a few words of advice. Claymore is a mix of high and dark fantasy. Images should seem realistic with a gritty, dirty edge. In particular weapons should be based on real historical weapons, not over sized or bizarrely shaped. Armor and weapons should seem used and dingy, rarely shinning and pristine. Cloths should generally be medieval European in appearance. Streets often have scattered trash and rats in them. Men's bodies should also seem natural, not hugely muscled like a comic book character. Even monster's like ogres should not look like a modern body builder with 1% body fat. Woman can be drawn to be attractive, but not at the expense of realism. Armor needs to cover a woman's cleavage, stomach, and thighs. In general, less is more in Claymore and although there are exceptions cloths, weapons, armor, and household items should all be subtle and understated.
For artists looking to add the the collection of Claymore art, a few words of advice. Claymore is a mix of high and dark fantasy. Images should seem realistic with a gritty, dirty edge. In particular weapons should be based on real historical weapons, not over sized or bizarrely shaped. Armor and weapons should seem used and dingy, rarely shinning and pristine. Cloths should generally be medieval European in appearance. Streets often have scattered trash and rats in them. Men's bodies should also seem natural, not hugely muscled like a comic book character. Even monster's like ogres should not look like a modern body builder with 1% body fat. Woman can be drawn to be attractive, but not at the expense of realism. Armor needs to cover a woman's cleavage, stomach, and thighs. In general, less is more in Claymore and although there are exceptions cloths, weapons, armor, and household items should all be subtle and understated.